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1. [Suggestion] Remove Combat Installations From Ambush - in Feedback/Requests [original thread]
gustavo acosta wrote: Dovallis Martan JenusKoll wrote: You're complaining, because you get a higher payout of ISK for a greatly reduced time investment? Why not just remove Ambush? The turrets are there to make people who think "it's okay t...
- by Dovallis Martan JenusKoll - at 2015.04.18 19:30:00
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2. [Suggestion] Remove Combat Installations From Ambush - in Feedback/Requests [original thread]
You're complaining, because you get a higher payout of ISK for a greatly reduced time investment? Why not just remove Ambush? The turrets are there to make people who think "it's okay to run proto" a bit more nervous. By the way, you can shoot t...
- by Dovallis Martan JenusKoll - at 2015.04.18 17:41:00
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3. To Rattati: Redoing the assault swarm launcher - in Feedback/Requests [original thread]
If swarms required the user to follow their target with a targeting laser, like the rocket launcher in Half Life, they would probably be more balanced. The only thing is that they wouldn't change targets if you switched vehicles, they would only ...
- by Dovallis Martan JenusKoll - at 2015.04.18 17:36:00
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4. Cohabitation Modules - in Feedback/Requests [original thread]
I've been looking at a few builds for suits and vehicles as of late, and realizing that PG and CPU stat extenders don't get used as much as one would think.... Which led me to the though of weak modules that could attach to weak modules, and there...
- by Dovallis Martan JenusKoll - at 2015.04.18 17:29:00
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5. Ccp plz help there are many thefts among us all - in Feedback/Requests [original thread]
By "A long Time" do you mean "Last Month"? Cause this request goes up at least once a month, ever since the game was released.
- by Dovallis Martan JenusKoll - at 2015.04.18 17:04:00
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6. Match Duration Lockouts - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: So I've heard a lot about people complaining of lobby hoppers. The simple solution is a Match Duration Lockout. When you enter a battle, your PSN should be flagged up as taking part in that battle (so they can't...
- by Dovallis Martan JenusKoll - at 2015.04.03 22:57:00
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7. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Not even Logical. People like me get our wireless signal cut 5-90 times a day, thanks to Comcast. The wireless interference ever since they launched xFinity has gone through the roof. If I get knocked off because of 20+ xFinity signals all tryin...
- by Dovallis Martan JenusKoll - at 2015.04.03 22:54:00
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8. What if aim-assists was removed. - in Feedback/Requests [original thread]
CCP Rattati wrote: What if uuuuh... hurt... brain.... must cure with..... This
- by Dovallis Martan JenusKoll - at 2015.04.03 00:26:00
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9. Reasonable RE fix. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Dovallis Martan JenusKoll wrote: You don't want the losses? Use something that is more suited for losses. Just because you lack the ability to react to your environment, doesn't give you an excuse to rant about RE's.....
- by Dovallis Martan JenusKoll - at 2015.04.03 00:08:00
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10. CCP lets talk about War points and useing them for stuff in battle - in Feedback/Requests [original thread]
Sounds like a mechanic that would lead to one sided wipes. Seriously, think about it. One side has a squad that gets to the "proto" gear first, then starts farming the other side, preventing them from reaching the requirements of the "proto" gear...
- by Dovallis Martan JenusKoll - at 2015.04.01 23:20:00
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11. Reasonable RE fix. - in Feedback/Requests [original thread]
DRT 99 wrote: Dovallis Martan JenusKoll wrote: snip Alternately, you could try: Not assuming im running a heavy suit Not assuming im running proto Not assume i have tunnel vision How is the fault MINE when i spawn on an RE that doesnt ap...
- by Dovallis Martan JenusKoll - at 2015.04.01 23:14:00
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12. Reasonable RE fix. - in Feedback/Requests [original thread]
You could try: not running a Heavy suit Not running Proto in pubs. I mean seriously, the fault is yours. :/ You don't want the losses? Use something that is more suited for losses. Just because you lack the ability to react to your environment, ...
- by Dovallis Martan JenusKoll - at 2015.04.01 11:01:00
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13. What if aim-assists was removed. - in Feedback/Requests [original thread]
Starlight Burner wrote: Removing Aim Assist will probably kill 60% of the DUST 514 population. I know for a fact I will not play this game with a controller anymore. I'll have to use this piece of **** buggy movement with the Kb/m. Just add ...
- by Dovallis Martan JenusKoll - at 2015.04.01 10:50:00
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14. Bad tank mechanics - in Feedback/Requests [original thread]
Pokey Dravon wrote: The dual hardener dual rep fit is very powerful. I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. Don't forget to remove them from dropsuits as well. lolhypoc...
- by Dovallis Martan JenusKoll - at 2015.04.01 10:33:00
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15. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
Breakin Stuff wrote: Another thing gunners must contend with is the bullets/missiles often spawn in weird places going in seemingly random directions relative to the location the turrets' aim points. This isn't a thing when stopped but Wheneve...
- by Dovallis Martan JenusKoll - at 2015.01.30 00:40:00
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16. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
Or, the animation for the shield and armor hardeners could be removed when you are in an assistant seat. An icon in the corner could light up to indicate the hardener instead.
- by Dovallis Martan JenusKoll - at 2015.01.29 06:05:00
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17. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
The dark cloud wrote: Large rails and missiles are problematic in the redline espacially with that much HP. Its allready tricky enough to destroy them while beeing in a ADS but with like tripple the HP it becomes a long time task. Large missile...
- by Dovallis Martan JenusKoll - at 2014.07.30 19:18:00
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18. ion pistol who uses it - in Feedback/Requests [original thread]
501st Headstrong wrote: headbust wrote: Boot Booter wrote: I like the concept of it. The charge shot shouldn't automatically overheat it. I think that's dumb. Sidearm balancing next hotfix. yea the one shot overheat is dumb and that...
- by Dovallis Martan JenusKoll - at 2014.07.17 23:05:00
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19. Isk Tweaking - suit costs concept - in Feedback/Requests [original thread]
I know this isn't going to hold much for what dust is already about, but what if equipping certain gear on a compatible suit offered a small refund if said equipment was on a suit that fully terminated? The concept originally started pondering ho...
- by Dovallis Martan JenusKoll - at 2014.07.17 10:24:00
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20. Railgun nerfed too much? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: shaman oga wrote: Just hit a heavy and he survived, it was a militia rail, but god damn, it's a f***** rail, heavies can't survive a direct hit. Well this game is turning into another chapter of Dragon Ball. Dude, h...
- by Dovallis Martan JenusKoll - at 2014.07.11 01:52:00
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